Category Archives: Videogames
This is an one of the oddest flashgames I’ve ever played. To it’s name, there is only ONE level. Which you playthrough again and again. Far from simply doing the same thing over and over though, the level is slightly different each time you play it. Things can get a little tricky, so the title of the “stage” (there are no levels) is often a little hint at what you should do. Some of the solutions are pretty odd and not what you expect, so you have to think creatively. For the inevitable one you can’t figure out, I’ve included a walkthrough here.
Today, I’m starting off a massive multi-part guide to Anarchy Online. From start to finish, and all the boring parts in the middle. We start out Journey off at the Morning Star space station. Our first step is to select breed and gender.
I’ve decided to go for an engineer, and since I want my robot to do all the work, I’ve decided to roll a nanomage. The standard by far for the Engineer is solitus (The human looking ones) but the nanomage lets me rely on the bot to do more work. A quick run through character customization and I’m at class selection!
That handy description gives me an idea of what to expect on Rubi-ka. I like the sound of “Powerful battledriods” Team transportation is something that comes into the game much later on, but I’m looking forward to in none the less. One thing I should point out is the difficulty warning. While it does give a slightly good idea, personally I would not let it get in the way of the class you want to play. If you want to start off as a “hard” class. Go for it.
We now find ourselves ready to hit the mainland!
Now, here is were things get a bit confusing. Originally, players started in the “Arrival hall”. This large room in the shuttleport, full of talkative people that were willing to tell you just about everything you needed to know about the game, the factions, and more. This also gave us the ability to walk into the gateway we wanted. Originally there was a red, blue and white one. (Red being clan, blue Omni tek, and white Neutral) Then with shadowlands a gate to the Jobe research facility was added. When Alien Invasion came out the red and blue gates were closed down, and the white took you to the “ICC shuttleport” but en route is was shot down by Aliens and you end up crashed in the water just off a small island, and dragged to the beach by a helpful doctor. Rather then all this, they decided to get rid of the doctor and dump you directly on the island with no explanation or idea of what to do next.
Crashed on this island, I ran up and talked to the guy with the blue nametag. So happy for human contact, our hero Ract here does a backflip.
He wants us to look at everything, so clearly that’s what I do. He’s also given me a gun and a robot, so I can start my goal of destroying newland city. What is newland city you ask? We’ll go for that later. Now we’re up to shooting one of each animal. Noah powers, activate!
Now that I’ve sated Thorn’s thirst for the blood of the local wild life, he throws his belt at me and tells me to run off.
I figure if I’m going to be running around shooting small animals, I best do it in style, so I run of east along the beach until I find what I’m looking for…
Fatsnake! This is what’s commonly refereed to as a “Dynaboss.” It’s basically the king of whatever happens to be around. Being the king, it has all sorts of shiny things, and is a great way to get some startup armour.
A LOT of dead enemies later, I’m decked out in my new light combat body armour set and ready to hit the town. I suppose now would be a good time to get going with that belt Thorn gave me. Skipping my merry way through the snake corpses I came across another blue named man.
I just had to take this guy’s quests. Apparently it’s this guy’s job to keep the wildlife in check (read, shoot a few of them every now and then) but he’s too lazy to do it. So he wants you to do it, being heavily experienced in stepping on small animals, Ract jumped at the chance to earn actual money for it!
Kill three of three types of animals, now we’re doing this quest is a bit early for it. However if you’ve run around smashing giant snakes as long as Ract has to get his armour, you should be fine. It will be a little challenge though.
There is one thing you should watch out for in this area. Rollerrats. They are small, and not much threat on their own, but they will aggro you on sight. They can be a real threat when they attack you while you fight something tough. While you are out here, pick up some rollerrate intestines, bone plates (from the malles) and stalker limbs (from the tropical stalkers) you’ll need them later.
Running back, Mr Handsome gave Ract a shiny bracer (max health +20) and sent out another mission. Run around and find the kings of all the monsters. In order. The snake you kept killing is up first. Just run along the beach from him and you’ll find rest of them spaced out along it, in this order.
They MUST be in that order, or you will not get the mission. Also remember, you need to target them, but you don’t need them dead (you can kill them if you want) so if you’re bored or lazy, just run by and click each one.
After returning our nanomage friend gives Ract an item he won’t be able to use for a while (keep it though it’s amazing when you can use it) and sends us off down a dark pipe to find Adri Afeli. After going through the pipes, go left down the third pipe, and NOT up the ramp. That’s later.
Found him. He offers a new weapon, in return for some parts. Thankfully, this I told you to get most of the parts before hand. The Bone plates, Stalker limbs, and rollerrat intestines are for this. Just past Adri here are some robots you can get the other two parts from. Cargo driods drop the power supplies, and waste collectors drop the compression chambers (not to be confused with the fuel chambers). Once you have one of everything give it all to Adri along with your current weapon for a better gun.
New gun in hand, Adri has one more job for us. He wants us to go kill cargodriods so he can get his porn mags out of the crates without anyone seeing. This is a simple mission, but gives you a backpack as a reward, which is rather usefull. Especially considering what I’ll be having you do with it.
Now that you have a shiny new backpack, it’s time to use it! First kill every monster you can find (not robots) and go until the bag is full of the item “monster parts”. You’ll get plenty of chance for this once we go to the next part.
Head back past Adri, and up the ramp. As you’ll be able to see, SOMETHING INTERESTING IS FINALLY HAPPENING. Troops from the Interstellar Confederation of Corporation (ICC) are fighting alien invaders as they come off their ship. Supporting these people are Omni-tek’s “Unicorn Squadleader Fixx” and the Clan medic “Elsa Oosta”
Up past the shooting, we find the guy we were supposed to take the belt to (remember?) so best do that now. It turns out the belt actually has some use (other then sending annoying people away from beaches) so put it on along with the chips Stuckland gives you. This will take a while, so don’t worry. The equip timer is rather long on these items. You can run around while it’s equipping it’s self, but don’t jump.
You’ll also find a terminal behind Stuckland by the billboard that sells sets on nanoprograms. Buy the one (and ONLY this one) for your class. Upload as many as you can.
Look around and you’ll find Travis Molen flanked by two guards.
He’s your next target. Talk to him, and ask him about armour. He’ll give you a quest for each part of the “newcomers armour set” which is now your best friend. You can pick up the quests for every piece of armour and do them all at once, or do them one at a time. With all the fighting you’ve been doing these enemies shouldn’t be too much trouble for you, but remember, they are stronger then the ones you fought below.
Five missions around the landing area later, we return to Travis and get a bunch of armour. After which I ran to the Omni tek recruiter sporting my new duds.
The Omni -Tek recruiter told me the Omni-Tek (2) vendor would sell me Omni-Tek (3) badges to change my armour into Omni-Tek (4) newcomers armour as a benefit to my new employment at Omni-Tek (5). After upgrading my armour, I ran back to Travis, who wants us to talk to our favourite sociopathical squadleader.
Talking to Fixx crazyface, we end up drafted, going through bootcamp, and assigned to the frontline in the space of thirty seconds.
Fixx wants us to step on some alien spiders. Easy job. Especially after all your work. You get two shoulderpads for it.
The only thing left to do now is run down back to Thorn and trade your monsterparts for medpacks.
Then talk to your faction recruiter and your off the island!
Another Monday flashgame.
To continue my tradition of horrifically depressing games. Everything Starts to Fall.
Rather then run through anything specific, this game just goes on about life. Starting at infancy and going all the way through to the end.
One completely essential part of this game, is the music. It’s no secret I’m a fan of music in games. Mainly because music completely sets the mood for any game. In games like this, the mood is completely essential. The music in this one sets the mood perfectly. The game is a simple platformer, but the design and the story told through it push it to the exceptional status that I found it at. It’s a short enough game, even for both playthroughs (There are who endings) so I won’t bother writing out the entire story, so go play it now.
As promised, an extremely late Monday flashgame. This was was supposed to be Outpost Haven a WASD top down shooter. You start off with a fellow grunt called Jameson (Whom I immediately renamed Jensen)
When I first started the game, I was rather impressed. It actually featured voice acting! This dropped down two minutes in. The voice acting stopped, any backstory to be had was on these annoying datapads that were tedious to read (Note, if your backstory is essentially messages left around, make them interesting) I still trudged along throughout this game, until the aliens started using dubstep on me. At which point I left. After which I decided to write one of my favourite flashgames of all times instead.
The Company of Myself
This little flashgame has been around a while. The entire thing is told through a narration. Even the loading screens. It starts with the main character giving you a quick synopsis of his life, then goes into detail with it using the game as a metaphor. While there is a fair amount of humor in the games dialogue, the music gives it an overall sad feeling.
By pressing the spacebar, the game lets you “clone” yourself. Just how this works, is never reviled. I assume it’s part of the metaphor.
The game is fun platformer with an interesting idea, but it’s best feature by far is the writing. It is too the point where I refuse to write about this heartbreaking story (especially the ending scene) in this post, and urge you all to go and play the game right now.
In other news in the gaming world, Cryptic’s MMORPG shooter Startrek Online has gone free to play this week. As a long time fan of the game I’d recommend everyone try it. Free players get all the same content as paying players, and the differences I’ve seen between the two are few. You really get the full game here for free.
And massive screenshot to inspire you.
In an attempt to get myself on the barest semblance of a schedule, I’ve come up with Monday flash games. Every Monday, I do a quick write-up of a flash game. First up, is the mysterious indie platformer “Verge”
It’s a short, 15 minute playthrough. Do it now, because the rest of the post makes no sense without it.
No seriously, go
Okay, now that you’ve played this fun little game, I’ll get into it. The easy stuff first; the switching between the “overworld” and “underworld” as I call them was a fun mechanic. Triggering it on death was a neat touch.
What really got me about this game, is the story. The only direct communication, as you saw, were the very few words written over the screen. The rest of the story is implied. Pretty soon in the game you see the angel appear, but she never stays long. There are subtle details here you should watch for. The first of them being the fact the angel doesn’t disappear on a proximity value (when you get close to her). She is not running from your character, if you run the opposite direction, she will disappear just as surely as if you run towards her. When I noticed this the first time I thought it was lousy coding, and that it was simply some sort of love interest.
As I got further into the game, and hit my first death, I immediately noticed the contrast in the underworld. Rather then the pretty grasslands and occasional ruin I found in the overworld, the underworld featured a dark landscape, with decaying buildings in the background. Again, I merely thought this some sort of contrast tool and didn’t pay much attention. On the last level however, it all comes together.
On the last level, your foray into the underworld is different. Rather then the dark purple, the underworld is blood-red. Decayed buildings can be seen in the background. The peaceful (and sad) background track changes to the sounds of sirens over a radio, as well as heavily distorted speech. The only word that can be clearly made out from the speaking is “fire”. After this we finally find our angel.
This is no love story. Approaching the angel you see a very long row of tombstones. Something happened. Something terrible happened. We’re left in the dark as to what exactly, but whatever it was wiped out everything. The angel isn’t a love interest, everyone else has “returned” to her. You were the last one.
There are lots of other ways to explain things. When you die in the underworld the text reads “My soul was lost forever”. It could be that your world was completely destroyed, and you were the only one to live to the nightmare that remained. It could be a lot of things.
Try to figure it out, comment with ideas.
I hit a large wall when working on the new Deus ex one. However, I threw this together to keep you occupied while I work.
Back from another round of dead island and from this point the game is still rather entertaining. I’ve been using the game’s vehicles a lot more then I should be and managed to get a few into pedestrian only areas. Needless to say that ended well, especially when you get your car stuck on a planter and are desperately trying to get the frak out of there while zombies swarm your car. It was all fairly standard until it happened. It. The one event that will change the world forever. Our generation’s atom bomb, trojan horse, sliced-frakking-bread. Some poor fool, I should note it wasn’t his fault entirely, he was probably worn down by the trauma he had undergone, bit it remains. Some poor fool, gave me a sickle. By the lords of Kobol the zombies didn’t deserve the massacre I wrought upon them. It was a dark day indeed, and it only stopped when the sickle, as all things must, broke in my hand (Well, it stopped shortly after that. I killed a few zombies with the broken handle). After which I went merrily on my way.
Things get a bit blurry after that, but I soon after found myself in a jungle looking for a survivor’s husband. Seeing as no roads lead there I had to
do things the hard way. Mainly, I had to go on foot. Which can actually prove a challenge in this game as zombies inhabit most of, well, everywhere! Not to mention this involved me going through a jungle. I, being me, immediately started flashing back to Vietnam. Now I know what you’re all thinking. “Richard, you’ve never been to nam” I say that you’re right, not only did I have the trauma of a Nam flashback, but it was the completely new to me. I have termed this, the Uberflashback. I actually found next to no zombies in the jungle, which was odd, I figured they must be waiting for me somewhere. So I paranoidedly moved from tree to tree. With my new weapon, the HAMMER. I didn’t think this would be as good weapon overall, but it ended up having incredible durability, and decent damage. Not to mention completely smashing every zombie I’ve come across. In other words, hammers = victory, and THE JUNGLE IS FULL OF GUERILLA FIGHTERS. Also cars are a fun alternative to any other zombie killing method the game delivers.
Now, this images says so much. The game has “thug” type zombies. Which are bigger, tougher, and have the ability to throw you back a few feet with a hit. Every one I’ve encountered so far has been a careful game of dodging their swings and returning my own hits repeatedly. Until today. Today, something clicked. Something in me said “I’m going to solve this like I solve every other problem in my life, with EXCESSIVE FORCE”. Opening the inventory screen I found just the force I needed. The classic Molotov. Life just got good, really good as I managed to burn about five other zombies as well. All in all, fire good. Fire very good. Soon after this image I found the man I was looking for in the first place. Where did I find him?
The man is in a house full of people who take full advantage of the zombie invasion, by getting drunk and high behind a small makeshift wall. I swear if I have to go back to this building I will burn the frakking place down and feed everyone inside to the zombies.
Still I’m having fun with this, I’ve gotten it from a friend that the cities in game are rather impressive. So I’ll have to drive into one at some point. I expect my immediate and sudden death my zombies frakking everywhere!
Dead Island. It’s made a bit of news in the gaming world. So I tried it on a whim. I know, I know the game has been getting some bad reviews lately, but really, I have to say it is the single best first-person-zombie-rpg-set-on-a-tropical-island I’ve ever played. Seriously though I’d play this game like a shooter, but it’s not raining guns like most other zombie shooters. I remember back in Resident Evil 2 and 3, you were the luckiest frakker alive if you had 30 bullets in your bag. The game does appear to be set in Australia, so I expect some guns. Well, at least I didn’t chose the black Australian gun specialist as my player. Right? … Crap. I knew I should have played as the guy with the hammer.
The first real problem I had with the game was the fact it is essentially Left 4 Dead with breakable weapons, larger maps, less guns, and classes. To be honest, this isn’t entirely a bad thing. Having fun with it so far. It’s a shooter/smasher/slicer/throw-large-objects-at-zombies game, that’s no doubt. Still, it’s ended up being fun as all frak. One thing in dead island that left 4 dead could have used, and that’s the ability to get behind the wheel of a car and Run. Down. Everything.
Driving down the streets of this island smashing through zombies is really what gives this game it’s finesse. I’ve smashed countless zombies and only had the car for ten minutes. However this did save me quite a long and painful walk up to the lighthouse. I should note it’s a bit awkward for me to drive these things, with the driver on the right hand side but the zombies don’t mind.
But I’m getting ahead of myself here. Let me go through a bit of the game. It starts off with a cut-scene that really tells you nothing except SOMEONE out there has a really nice watch, likes to drink, and has absolutely NOTHING to do with the storyline what so ever. Well, at least it tells you…. that there are zombies. I hadn’t guessed that to begin with. After that cut-scene you get to pick your character, a white guy with tattoos who likes to throw knives, a black girl who uses guns, an Asian girl who has a thing for swords (I see we go straight to the racial stereotypes here) or a big token black guy who likes to smash things with hammers.
I choose the gun specialist on the hopes that I’d get some guns. None so far, but it doesn’t seem to be impeding me too much as there is plenty of improvised weapons all around. The game starts off by telling you how to move, how to open doors, and how to loot. Ah the looting, considering my character I’m glad the game set straight to stealing things (I only imply that my character has a talent for theft because he’s Australian, not black. That’s less racist somehow.) After running through a fancy hotel screaming like a llama driving a car and running from zombies. I should also add that I found a bottle of rum and did most of this drunk. Everything get’s a bit blury from that point, but I woke up in a straw hut that zombies are swarming with a lifeguard turned hero beating the crap out of zombies outside. So I went out and stole all of his kills.
Apparently standing around in a hut made of sticks during the FRAKKING ZOMBIE ATTACK OF THE CENTURY is a bad idea. Even more surprisingly, somebody figured it out. So (at some point it was implied I’m immune) I have to do everything around here. After a long walk to the big concrete and metal lifeguard station that’s conveniently built like a fortress. The bad news? It’s full of zombies, go have fun clearing it out. Eventually you get sidequests from that location and overall it’s looking rather good. If I can get back to the game I’ll wrote more about it.
It’s been a while. I’ve been caught up in other things, and I’m writing away from home on my girlfriend’s British style laptop. What’s the difference between a British laptop and a North American one? Well the “@” key is now above the ‘ key and not the 2, which is where the quotation marks usually sit. They are now above the 2. So basically, quotation marks and @ have switched places. There are probably more differences, but I have yet to find them.
Onto the second order of business, I did say I would be adding more about Just Cause 2. Sadly, I have not gotten in much time because the game really has made no attempt to catch my attention again. The first few missions were cool, but I’d barely figured out how to drive a motorcycle and they dumped me in the middle of the island. At first, I reacted as one would expect in that situation; I instantly headed out and started my revolution by smashing as much stuff as physically possible, which was fun for a while. Another highlight was finding a statue of the guy leading the island nation (Whose name I forget, so we’ll just call him Gaddafi) and tied it to a recently liberated military vehicle and drove off. As it seems, the military’s cars are strong enough to bring down statues of megalomaniac dictators.
Throughout the entire time I couldn’t help but think that the grappling and parachute system would work infinitely better in a much more “massive urban city” type environment. Now I know there is supposed to be a large island capital city in game (or so I’ve been lead to believe) but after a few hours of running randomly, I couldn’t find it.
Anyway, onto my current review.
Deus Ex: Human Revolution!
The one problem I’ve had to far with this game is that I have yet to play it. Being away from home meant I had to send out my top UNATCO agent, Mrmol (not saying much, they let Gunther in after all). My agent failed his mission, getting the regular edition rather then the special edition, and said something about the Netherlands stealing it, so I’m just going to rant about the previous games and the book, from the same series, “Icarus Effect”.
I’ll start with the shortest review. Deus Ex 2; The Invisible War. SCREW YOU. That is all.
Now, onto the first game. I first went into Deus Ex with mixed feelings. I was mainly propelled by the de-motivational you see here.
Needless to say, walking into a game because some random poster on the internet told you to is an AMAZING idea. Once again I was proved right in blindly following the internet’s orders. Deus Ex turned out to be an amazing game that gave me a sense of depth and realism that I still can’t quite put my finger on. As UNATCO agent Mrmol, mentioned above, found out, you can actually get chewed out for running into the woman’s washroom.
Another great part of the game I noticed is that unlike most of the games I see that offer different playstyles, I don’t feel forced into any kind of role. I just fell into the role I wanted to play, and even after taking a several month break from the game I jumped back in where I left off and I was able to easily modify my playstyle.
After falling into a playstyle like that, it was extremely interesting to watch the differences between my and fellow Agent Mrmol’s games. I took on a more stylized approach. Finding hidden vents, hacking and lockpicking, sneaking around (Stealth aug frak yeah!), EMPing or avoiding bots, and fighting melee with the frakking laser sword! On the other hand, Agent Mrmol found his GEP (Guided Explosive Projectile) gun and used it to solve EVERYTHING. Enemy soldiers? GEPgun. Locked door? GEPgun. Need to take down a power generator? GEPGUN! This vastly different playstyles lead to extremely different outcome in our respective games. I’ve never seen a specific type of playstyle change the outcome of a game before. But early on in the game, Agent Mrmol learned that if one is careless with high-explosives when allies are within half a meter of enemies…. it ends badly.
Just when I thought I had figured out why people seem to really like this game, it hit me with one of the most amazing stories I have ever seen. The following does contain spoilers, so if you want to go back and play the first game before starting Human Revolution, don’t read it.
As the game starts, we find ourselves looking up at half the Statue of Liberty, only to find that terrorists of the NSF (National Secessionist Forces) have overrun it and taken your comrade, Gunther Hermann, hostage. I have two stories to tell from this point in. The first will be my own:
After being given a glorified tazer and a hand mounted crossbow, I started sneaking around. The patrols were sparse, and badly armed, so I could easily sneak around them or tranquilize the unavoidable ones with my crossbow. I ended up scaling a wall on the far side of the island with the help of some storage containers. After disarming some bombs in my way and tazing a few guards I was faced with a choice. I could either go up the statue to where the leader of the terrorists was and take him down, completing my mission but leaving my comrade Gunther at their mercy and hoping the Terrorists didn’t decide to shoot him while UNATCO (United Nations Anti-Terrorist COalition) agents storm the base. Alternatively, I could go down a level and free him before taking out the lead terrorist. I decided that the leader could wait and I had to free Gunther. I worked my way down the level, taking down a security camera while I was at it. After crawling through a few airvents I found the cell Gunther was being held in. After freeing him, he decided he was ready to join the fight himself and asked me for a weapon. Not being one to say no to a 6 foot tall German who is more machine than
man, I gave him my sidearm (I wasn’t really using it anyway) and he proceeded to clear out every enemy on the floor himself. One simple walk back up the stairs later I found the leader of these terrorists, who promptly surrendered without incident.
By the time the troopers had taken my prisoner to his cell, the rest of the NSF had been either killed fighting or captured themselves. I went down to our UNATCO headquarters (conveniently located on the island that was attacked) and met some of my coworkers. I was even given my pay and some gear from a guy with an armory full of boxes (who complimented me on not shotgunning people in the face).
Alternately on Agent Mrmol’s side:
Land on island
Get GEP gun
Shoot everything with GEP gun
Break in the front door
Forget about Hermann
That’s just an example of the vast differences in playstyle that Deus Ex allows. All this, and the game was never actually finished. It was rushed ahead and a lot of planned features (such as being able to have a female Denton [The name JC was made to be unisex for that purpose] and even side with UNATCO and Majestic 12) were scrapped.
I could go on about this game for a while, but it’s time to move onto my last thing here.
Deus Ex: Icarus Effect
I would be lying if I said I didn’t go into the new Deus Ex and its prequel of a prequel book, Icarus Effect, with a bit of apprehension. A prequel that was written and developed by a completely different company usually ends with massive continuity errors and plotholes so big you’ll fall through them if you’re not careful. Luckily, Icarus Effect doesn’t actually screw it up too badly. And where it does screw things up, it explains.
My biggest problem with the new stuff is the imperial frakton of mech augs running around. In the original Deus Ex the number of mech augs could be counted on one hand (Anna, Gunther, General Carter. See? Also Page and Simons were nanoaugs, not mechs) but in Icarus Effect (and so I’m told Human Revolution) they are everywhere. (Spoilertime) At the end of Icarus Effect this is explained with the Illuminati significantly setting back human augmentation for their own ends.
The book itself was well written. The characters were good, the augment fight scenes had me on the edge of my seat, and the use of ingame weapons and augs leaves me rather excited to try them ingame. The book also left me with a rather heavy urge to punch Barrett in the face. Repeatedly. With that aug-sword. Yeah he’s a jerk. The only real thing I hope for is some sort of appearance of the two main characters, Ben Saxon and Anna Kelso, in the game. After talking with Mrmol who’s been playing it, I may not get that.
Still a good experience overall, and I look forward to writing about the game once I get into it.
With Just cause 2 I intentionally remained in the dark about most of it until I actually started playing. Because of this, I went into the game with one expectation. An expectation, which I should state, was met. I’m currently not too far into the game as my fellow bloggers are taking up a fair amount of time with other activities.
To help fix this, I’ll go play some right now.
And I’m back. First thing I should point out about this game is how much my grappling hook makes me feel like spiderman. I’ve seriously gone swinging around a city humming the spiderman tune.
So after webslinging around the city a little, I went to the waterfront and acquired a boat from some local military types who were more then happy to allow spiderman to use their equipment. I also found out boat hijacking has quicktime events where you beat the crap out of the driver of the boat. So after acquiring a boat, I set sail to what looked like a large city. A thunderstorm was already working up
Sadly before I could complete my plans the city turned out to be an oil refinery. With a helicopter. An angry helicopter. So I spiderjacked it, more quicktimes (every command was punch the pilot in the face) and then got locked down by SAMs. One parachute-ride-out-of-an-exploding-helicopter-because-SAMsites-are-evil later….
Not some massive urban firefight, but I can live with blowing the crap out of an oil refinery.
So far, I have two problems with this game, first being that I CAN’T FIND A WAY TO OPEN MY FRAKKING MAP and thus, have been lost most of the time. And the lack of destructible environment. Which, if there was, nothing would be standing for more then ten minutes. So I can see why they don’t have too much.
More on this game as I get around to it.